This is a repository for Unity3D scripts.
This script when attached to a Game Object and given a Game Object to bind to will make the hosting Game Object stay with the given Game Object regardless of where it moves.
This script simply allows the hosted game object to be moved with the keyboard input, for example, a camera.
This script will remove an object (kill it) from the game when the object collides with another object, either/or after a set period of time. You can even specify a number of tags that are ignored when collided.
This script will make the host object rotate around a given point.
This script will make the host object rotate on a given axis at a given speed.
Simple script enables you do plot paths in the editor then, have the hosting Game Object move along that ploted path.
This script is used to keep an object pointing in the direction it is moving, based on its last position (no RigidBody needed)
Same as above, but based on the objects RigidBody
This script holds global helper functions
Script to generate a basic terrain from a height map
Shader used to render the terrain generated by the TerrainGenerator script
Using colour, bump map, city light and cloud maps to render a planet